Town: Nêtdêj-diheshê Fêqê

Nêtdêj-diheshê Fêqê

Nêtdêj-diheshê Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceRehîêro Zone
RegionNemiyate Woodlands
Founded1193
Community LeaderCity Manager Èqtë Garesmth
Area6 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation2706 m (8877 ft)
Average Yearly Precipitation276 cm/y (108 in/y)
Population1457
Population Density242 people per km2 (728 people per mi2)
Town AuraInvocation
Naming
Native nameNêtdêj-diheshê Fêqê
Pronunciation/ˈjɘzi/ /diˈheʃɘ/
Direct Translation[wild] [rat]
Translation[Not Yet Translated]

Nêtdêj-diheshê Fêqê (/ˈjɘzi/ /diˈheʃɘ/ [wild] [rat]) is a temperate Town located in the Rehîêro Zone of the Union of Engineers.

The name Nêtdêj-diheshê Fêqê is derived from the Iron Elvish language, as Nêtdêj-diheshê Fêqê was founded by Zlèbè Dyëkdsm, who was culturaly Iron Elven.

Climate

Nêtdêj-diheshê Fêqê has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 23°C (73°F). Nêtdêj-diheshê Fêqê receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Nêtdêj-diheshê Fêqê covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2706 m (8877 ft) above sea level.

Overview

Nêtdêj-diheshê Fêqê was founded durring the late 13th century in spring of the year 1193, by Zlèbè Dyëkdsm. The establishment of Nêtdêj-diheshê Fêqê was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Zlèbè Dyëkdsm struck deals with nearby nations and communities to establish Nêtdêj-diheshê Fêqê as a prison colony.

Nêtdêj-diheshê Fêqê was built using the conventions of Iron Elven durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Nêtdêj-diheshê Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nêtdêj-diheshê Fêqê is is constructed arround a series of premissive canals mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Nêtdêj-diheshê Fêqê weathering a full scale bombardment durring a siege. The town's budget focused millitary grade defenses are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Nêtdêj-diheshê Fêqê has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Nêtdêj-diheshê Fêqê’s streets. In spite of this, quite a few people can be seen reading and the town has an abundance of libraries. It’s quite clear the community values education.

Civic Infrastructure

Nêtdêj-diheshê Fêqê possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Nêtdêj-diheshê Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nêtdêj-diheshê Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nêtdêj-diheshê Fêqê's parks.

Nêtdêj-diheshê Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nêtdêj-diheshê Fêqê.

Nêtdêj-diheshê Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nêtdêj-diheshê Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nêtdêj-diheshê Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nêtdêj-diheshê Fêqê's public wards, blessings, and other arcane systems.

Nêtdêj-diheshê Fêqê possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Nêtdêj-diheshê Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nêtdêj-diheshê Fêqê's natural decorations nor waterways.

Nêtdêj-diheshê Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nêtdêj-diheshê Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nêtdêj-diheshê Fêqê's garrison was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Nêtdêj-diheshê Fêqê there is no wind.

The Beetle, Giant Slicer near Nêtdêj-diheshê Fêqê are known to be more aggressive than normal.

Nêtdêj-diheshê Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Chronomancy energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 5886 m2
    • Cattle and Similar Creatures: 364
    • Poultry: 4371
    • Swine: 291
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 145

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

465 of Nêtdêj-diheshê Fêqê's population work within a Foundational Occupation.

920 of Nêtdêj-diheshê Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 72 (5%) are noncontributers.

Points of Interest

Nêtdêj-diheshê Fêqê is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

Nêtdêj-diheshê Fêqê has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath Nêtdêj-diheshê Fêqê, swallowing large sections of the community. Nêtdêj-diheshê Fêqê lost 218 people, 233 livestock, and 99 buildings in the disaster. This disaster is often refereed to as The Dread Swallowing.

History